| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Outcast Wizard | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 45 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Renegade Captain | 4 | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 7 | 35 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Renegade Prince | 4 | 6 | 4 | 4 | 4 | 3 | 5 | 3 | 8 | 75 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Archer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 |
| Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Militia Fighter | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 |
| Militia Leader | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Freeblade Knight | - | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 18 |
| Commander | - | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Hireling Outrider | - | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 11 |
| Warhorse | 8 | 3 | - | 3 | - | - | 3 | 1 | - | - |
| Captain | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Sellsword | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 4 |
| Officer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Veteran Sellsword | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 5 |
| Officer | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Mortar | - | - | - | - | 7 | 3 | - | - | - | 90 |
| Gun Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Veteran Freeblade | - | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 8 | 22 |
| Veteran Commander | - | 4 | 3 | 4 | 3 | 1 | 3 | 2 | 8 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Bombard | - | - | - | - | 7 | 3 | - | - | - | 100 |
| Bombard Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 | 0 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Brigand | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 4 |
| Desperado | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Organ Gun | - | - | - | - | 7 | 3 | - | - | - | 125 |
| Gun Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Barded Warhorse | 7 | 3 | - | 3 | - | - | 3 | 1 | - | +16 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Warhorse | 8 | 3 | - | 3 | - | - | 3 | 1 | - | +12 |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | - | Magical Attacks |
Any enemy model that suffers one or more unsaved wounds from the Foebreaker must immediately make a Toughness test. If the test is failed, the wounded model suffers a -1 modifier to its Weapon Skill and Attacks characteristics (to a minimum of 1) until the end of the next Combat phase.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+3 | -3 | Magical Attacks |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | +1 | -1 | [Magical Attacks |
Any magic weapon carried by an enemy model that suffer one or more unsaved wounds from the Morning Star of Fracasse is destroyed and cannot be used for the reminder of the game.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -1 | Armour Bane (1), Immune to Psychology, Magical Attacks, Requires Two Hands |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | - | Magical Attacks, Monster Slayer |
When making a roll To Wound for a hit caused with the Sword of Heroes, a roll of 5+ is always a success, regardless of the target’s Toughness.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -1 | Magical Attacks, Strike First |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Magical Attacks, Multiple Wounds (2), Requires Two Hands, Strike Last |
No description available.
The Gilded Cuirass is a suit of heavy armour. In addition, its wearer has the [Regeneration (5+)] special rule.
May be worn with other armour. The wearer of the Gromil Great Helm improves their armour value by 1 (to a maximum of 2+). In addition, the wearer may re-roll any roll of a natural 1 made when making an Armour Save roll.
A unit carrying the Banner of Honourable Warfare must re-roll any failed rolls To Hit made during the first round of combat when engaged with an enemy equipped with any missile weapons.
A unit carrying the Banner of the Lady’s Grace ignores all negative modifiers to its Leadership characteristic.
Enemy units cannot declare a Stand & Shoot charge reaction against a unit carrying the Banner of Chalons.
Any enemy standard captured by a unit carrying the Conqueror's tapestry is worth 100 Victory points as a trophy of war.
All models in a unit carrying the Errantry Banner have a +1 modifier to their Strength characteristic during a turn in which they charge. However, the unit also gains the Impetuous special rule.
A unit carrying the Valorous Standard rolls 3D6 when making a Break test and discards the highest result.
If the wearer of the Antlers of the Great Hunt is mounted on a Barded Warhorse or a Warhorse, they and any unit they join gains the [Move Through Cover] special rule.
Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of the Falcon-horn of Fredemund may attempt to use it by making a Leadership test (using their own unmodified Leadership). If this test is passed, until your next Start of Turn sub-phase enemy units cannot use the [Fly] special rule.
Challenges issued by the bearer of the Gauntlet of the Duel cannot be refused.
When the bearer of the Seal of Parravon makes a roll To Hit, a roll of a 3+ is always a success, regardless of the target’s Weapon Skill.
The bearer of the Heart of the Wilds may apply a +1 modifier to any of their Casting rolls whilst within any ‘natural’ terrain feature. For the purposes of this rule, a ‘natural’ terrain feature includes any woods, or any difficult or dangerous terrain. It does not include any constructions, such as walls or buildings. Before the game starts, the players should agree upon which terrain features are natural and which are not.
The bearer of the Prayer Icon of Quenelles increases their Dispel range by 3". Additionally, when attempting to dispel a Hex spell, the bearer of the Prayer Icon of Quenelles gains a +1 modifier to their Dispel roll.
Single use. The bearer of the Sacrament of the Lady may use it before making a Casting roll. If they do, they may apply a +2 modifier to that Casting roll. Note that this is a modifier to the result of a roll - it does not negate a roll of a natural double 1.
Single use. The bearer of the Silver Mirror may use it when attempting a Wizardly dispel. If they do so, roll and extra D6 when making the Dispel roll and discard the lowest result. Id a double 1 is rolled on any two of the dice rolled, the bearer is outclassed in the art and the dispel attempt fails. If the dispel attempt is successful, the spell is dispelled and the casting Wizard suffers a Strength 4 hit with an AP of -2.
The bearer is immune to the [Poisoned Attacks] special rule. If the bearer is wounded by an attack with this special rule, the attacker must roll To Wound as normal.
Models whose troop type is 'infantry' or 'cavalry' only. The bearer is immune to the [Multiple Wounds] special rule. If the bearer is wounded by an attack with this special rule, they suffer a single wound.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 48" | 8 | -3 | Armour Bane (2), Cannon Fire, Cumbersome, Move or Shoot, Multiple Wounds (D3+1) |
This weapon shoots like a cannon, using the ‘Cannon Fire’ special rule. This weapon uses the Bombard Misfire table. Bombard Misfire Table ||| |:--|:--| |D6|Result| |1|Destroyed: The weapon explodes with a thunderous noise, leaving a hole in the ground and a cloud of black smoke hanging in the air. The model is destroyed and immediately removed from play.| |2-3|Malfunction: The charge misfires, terminally inconveniencing one of the crew and knocking the war machine over. It can be righted, but it will take time. The crew immediately loses one Wound and the model fails to shoot this turn.| |4-5|Pffft: The fuse has gone out. As far as mishaps go, it is not very serious, but one of the crew will be feeling rather foolish! The model fails to shoot this turn.| |6|Boom!:The bombard discharges with an ear-splitting boom, the powerful report knocking the gun from its carriage. This weapon shoots this turn, as if a ‘2’ had been rolled on the Artillery dice, rather than a ‘Misfire’. However, it will take some time to right the toppled gun. This weapon cannot shoot during the next round.|
Once per game, when an enemy model directs it attacks against a model with this special rule, you may make that enemy model re-roll its successful rolls To Hit.
A model with this special rule whose troop type is 'Cavalry' does not have to make a Panic test when a friendly unit whose troop type is 'infantry' is destroyed whilst within 6" of it, or when it is fled through by a friendly unit whose troop type is 'infantry'.
A Close Order unit in which the majority of models have this special rule is considered to be in Combat Order rather than Marching Column even if its deeper than it is wide, provided it contains enough models per rank to claim a rank bonus and can perform a charge move, but cannot march at triple its Movement characteristic. In addition, should such a unit be charged by an enemy unit with the First Charge special rule, it does not become Disrupted.
If a unit with this special rule wishes to adopt Marching Column and march at triple its Movement characteristic, it must be deeper than it is wide and contain fewer models per rank than it requires to claim a rank bonus.
A model with the Might of Miragliano Infamous Origin:
A model with the Noble Outlaw Infamous Origin:
Handgun (+6 points) Repeater Handgun (+8 points) Repeater Pistol (+8 points) Shortbow (+2 points) ** Longbow (+4 points)
Ambushers (+10 points) Scouts (+10 points)
A model with the Renegade Knight Infamous Origin:
A model with the Wandering Diestro Infamous Origin:
For each character in your army that has the Wandering Diestro Infamous Origin, 0-1 unit of Border Princes Brigands may have a +1 modifier to their Weapon Skill characteristic for +2 points per model. In addition, once per game, models within this unit may make enemy models that direct their attacks against them during the Combat phase re-roll successful rolls To Hit.
Should a character with this special rule join a unit prior to making their first Break Test of the game (ie., whilst Stubborn), that unit gains the Stubborn special rule. However, should the character leave a unit they have joined for any reason prior to making their first Break Test of the game, that unit immediately loses the Stubborn special rule.